Instructor: Grigore Burloiu
Email: [email protected]
This is an introductory creative programming course, aimed at students without a programming background looking to start developing interactive, media-rich applications. We build towards event-driven, real-time processes, and how to design them into systems that implement various user interfaces, behaviours, and graphical outputs. The resulting sketches will form the bass for applications such as games, installations, data visualisations etc.
This class assumes a high degree of computer and media literacy, but not a high degree of programming ability. A logical, structured approach to solving creative problems is encouraged.
Students in this course will:
Each project is individual, a simple application showing conceptual and design clarity.
10p outstanding quality 8p complete assignment 4p superficial/incomplete 0p missing assignment
Assignments #1 and #2 are due in lecture. Assignment #3 is due in the final exam session. Due dates are posted on Classroom.