Instructor: Grigore Burloiu
Email: [email protected]
This semester introduces Machine Learning as a practical tool for interactive system design. The first half of the course focuses on interactive machine learning for interface design: defining input and output spaces by example and learning from data. The second half introduces deep learning techniques for artistic material generation and manipulation. At the end, students are equipped with knowledge and techniques needed for advanced interaction design and exploration.
This class builds on the creative coding foundation acquired in the first year. Previous experience with machine learning is a plus, but not required.
Students in this course will:
Weekly coding exercises (10%)
Each project is individual, a simple application showing conceptual and design clarity.
10 outstanding quality 8 complete assignment 4 superficial/incomplete 0 missing assignment