Instructor: Ștefan Rucăreanu
Instructor: Ștefan Damian
🗝 Course Prerequisites
Students should have attended the first part of the course on Game Asset Creation I held in the 1st semester of the 2nd year of study.
Owning a proficiency certificate for English.
🧠 Course Objectives
The course is focused on:
- Teaching the fundamentals in acquiring and production of sound assets used in games.
- Establishing a high degree of competence in applying fundamental audio principles in games via specific software.
- Ability to argue upon aesthetical and technical theories regarding game sound.
- Capacity of identifying and understanding of basic aesthetical concepts in games.
📚 Readings
Required Texts
🧮 Course Schedule
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📌 This course schedule provides a thorough list of weekly topics, readings, assignments, and exams. Click Lessons
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Schedule
🏆 Grading
Breakdown
Course (60% of the final grade):
- 60% participation in course activities
- Completing all assignments with a high degree of originality.
Seminar/lab activities (40% of the final grade):
- 60% participation in lab activities
Scale
A 90%-100%
B 80%-89%
C 70%-79%
D 60%-69%
F < 60%